Sculptris 3d textures

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I really enjoy sculpting and modeling, it gives me the possibility to explore my creativity and really do what I like the most. And for the expression I wanted to capture a sad/dead eyes look.īlocking references might help you visualize the final productįor me it’s probably the best part of the whole process.

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For the main facial features I looked mainly at the actor Adam Driver, I didn't try to capture his likeness, but rather the main shapes of his head/face.

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Try visualizing what you want the final product to look like, and think about the separate parts you need to create it.įor me, it goes without saying that the main reference was the show itself. It’s a good idea to block them into categories, such as “main idea and inspiration,” “outfits,” “lighting mood,” “facial expression,” “poses,” and so on. So take your time gathering a good amount of references that will help you achieve your vision. It’s very cool if you have everything in mind, but looking at references is super important, sometimes we imagine things not how they would actually appear, and usually we tend to forget a lot of small but crucial details. One of the most important things when approaching such a project is to gather references.

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